Sparks of Divinity
In typical DnD fashion, rolling a d20 on an attack roll or a skill check is meaningful. I dislike auto successes and failures though. If you would rather the higher end of randomness (recalling it can also be used against you…) just let me know.
- 1s and 20s
For this campaign, rolling a 20 will add +5 to the roll while a 1 will -5 from the roll.
If I find a suitable critical / fumble grouping, we may also apply this.
- Wild Magic
I assume playing a wild mage means wanting to (hopefully) roll on the wild mage chart as often as possible. For that goal, every spell will be rolled on. Cantrips do not count as spells however, and are safe to use.